
Why not make Grunt a son-figure for Shepard? So in the Citadel DLC, Shepard bails this giant warrior turtle out of jail like a parent would a mischievous child caught vandalizing. The writers finally realized a great angle for Grunt’s character in “Mass Effect 3′s” Citadel DLC: Shepard technically birthed Grunt. It’s just hard for players to invest in a new character this late in a trilogy. Unlike Jacob, he opens up about his past and his fears. On top of this, he’s a pretty funny character. This said, James does a good job of orienting new players to the universe, since he constantly asks about things that happened in previous games. James was written as a proxy for anyone who started playing the trilogy with “Mass Effect 3.” No player should start at the final installment if they want to invest in a trilogy, especially since the Mass Effect trilogy is a good one that deserves your time and dedication. As it stands, he’s a secondary character with limited screen time. If this Zaeed had shown up earlier in the series, he might’ve been able to crystallize himself as more of a fan favorite. But he also shows wisdom and a passion for art in a failed attempt to court Samara. He exhibits a childlike glee toward anything violent, like when setting up insanely deadly traps in Shepard’s apartment that’ll probably kill Shepard before its actual invaders. ZaeedĪs a DLC character in “Mass Effect 2,” Zaeed doesn’t get a whole lot to do in “Mass Effect 3” until the Citadel DLC, where he arguably gets its best scenes. She doesn’t even get a proper mission in “Mass Effect 3,” just a small Citadel side quest. What leads to her placement this low on the list is just how unimportant she is to the story. We know who Kasumi is as a character it’s not totally unthinkable for her to do this. No matter what you choose in her “Mass Effect 2” loyalty mission, she goes behind your back and looks into the Graybox. Kasumi also commits the unforgivable sin of actively thwarting player influence. Maybe it’s realistic for a character who so actively thwarts your attempts to get close, but it certainly doesn’t do much to keep players invested. JacobĪs if Jacob couldn’t get any worse, he gets sidelined in his own side mission - and he cheats on Femshep no matter what the player chooses.


The fact that she’s able to show who she truly is - and have players fall for her romantically - while her face and body are totally obscured is a feat. She shows just how much the player has meant to her own growth through lovably awkward admiration, and she displays familial devotion to her people with nerdy, explanatory flair. While she ultimately proves to be a bad firefight leader, she’s expresses her personality and emotions more clearly here than in the first game. Now, she’s a capable engineer leading her own squad in the name of her people. Gone is the wide-eyed wonder she displayed in the first game for the galaxy’s technological feats. It introduces the Quarian society in courtroom drama fashion while also showcasing how much Tali’s grown over the years. Tali, who is now untethered from exposition duty, gets the best loyalty mission in the game. He’s also integral to the plot: He comes up with the countermeasure to the paralyzing seeker swarms.

He is a great counterpoint to the emotional connection players formed with Wrex in the previous game, and his lovable goofiness makes it difficult for players to decide where they land on the Genophage. He doesn’t regret this decision, passionately arguing that the Genophage was a necessary choice to protect the galaxy from Krogan brutality. Mordin didn’t create the Genophage, but he maintains it, making sure it continues to be effective, wrecking any chance of true Krogan civilizational growth. In just one game, it’s revealed that he’s a caring doctor, a scientist driven mostly by logic, a brutal ex-spy, an actor who likes patter songs, a dabbler in religion, a hyperactive madman who speaks like William Shatner on speed and a man responsible for dooming a whole race.

Mordin is the most well-defined character in the trilogy.
